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Magic Powers are used when a ball hits a green peg. Some Magic Powers lasts for turns, while some others don't last and activate immediately.

List of Masters and Magic PowersEdit

PeggleEdit

Master Magic Power Description Usage
Bjorn Super Guide This power shows your ball's trajectory before you fire. Next 3 turns
Jimmy Lightning Multiball This power spawns another ball onto the board. On current turn
Kat Tut Pyramid This changes the Free Ball Bucket into a pyramid by making the edges wider, making it easier to get the ball into it. On current turn and next 5 turns
Splork Space Blast This explodes an area around the Green Peg, which lights up the pegs around it. On current turn
Claude Flippers This power puts two pinball flippers on the bottom corners of the screen, allowing the ball to be flipped back up onto the board. On current turn and next 3 turns
Renfield Spooky Ball This power causes the ball to return to the top of the screen after falling off the bottom, at the same place it fell out at. On current turn
Tula Flower Power This power turns 20% of the Orange Pegs on the screen into flowers, lighting them up. On current turn
Warren Lucky Spin This power spins a wheel, granting the player one of three possibilities: the Magic Hat ability, Triple Score, or a random Magic Power. Magic Hat: Next 3 turns
Triple Score: Next 2 turns
Lord Cinderbottom Fireball This power turns the ball into a fireball, which instantly destroys any pegs it hits. Next turn
Master Hu Zen Ball This power slightly adjusts the player's shot so it hits more pegs and gets the player a higher score. Next turn

Peggle NightsEdit

Master Magic Power Description Usage
Bjorn Super Guide This power shows your ball's trajectory before you fire. Next 3 turns
Jimmy Lightning Multiball This power spawns another ball onto the board. On current turn
Renfield Spooky Ball This power causes the ball to return to the top of the screen after falling off the bottom, at the same place it fell out at. On current turn
Kat Tut Pyramid This changes the Free Ball Bucket into a pyramid by making the edges wider, making it easier to get the ball into it. On current turn and next 5 turns
Splork Space Blast This explodes an area around the Green Peg, which lights up the pegs around it. On current turn
Claude Flippers This power puts two pinball flippers on the bottom corners of the screen, allowing the ball to be flipped back up onto the board. On current turn and next 3 turns
Tula Flower Power This power turns 20% of the Orange Pegs on the screen into flowers, lighting them up. On current turn
Lord Cinderbottom Fireball This power turns the ball into a fireball, which instantly destroys any pegs it hits. Next turn
Warren Lucky Spin This power spins a wheel, granting the player one of three possibilities: the Magic Hat ability, Triple Score, or a random Magic Power. Magic Hat: Next 3 turns
Triple Score: Next 2 turns
Master Hu Zen Ball This power slightly adjusts the player's shot so it hits more pegs and gets the player a higher score. Next turn
Marina Electrobolt This power creates a bolt of electricity from the first peg hit that arcs down to the Free Ball Bucket. Next turn

Peggle 2Edit

Master Magic Power Description Usage
Bjorn Super Guide This power shows your ball's trajectory before you fire. Next 3 turns
Jeffrey Bowlder This power turns your ball into a large bowling ball that can crush pegs in a single hit. Next turn
Berg Deep Freeze This power causes any pegs hit to slide on impact, which can then hit other pegs. On current turn and next 2 turns
Gnorman Uber Volt This power lights up two nearby pegs for every peg hit. Next turn
Luna Nightshade This power lets the ball pass through Blue Pegs, destroying them in the process. Previously destroyed Blue Pegs also return while the power is active. Next 2 turns
Windy Fairy Flock This power turns four Blue Pegs into Purple Pegs. On current turn
Jimmy Lightning Multiball This power spawns another two balls onto the board. On current turn

Peggle BlastEdit

Master Magic Power Description Usage
Bjorn Super Guide This power shows your ball's trajectory before you fire. Next 3 turns
Jimmy Lightning Multiball This power spawns another two balls onto the board. On current turn
Pearl Spawn Shooters This power creates two ball shooters on the left and right sides of the screen. When the ball lands in one, it can be controlled and shot back out in any direction. On current turn and next 2 turns
Kablooey Kablooey This power lights up all nearby pegs whenever a Blue Peg is hit. Next turn
Batrina Sonic Shriek This power lights up all pegs in a line from where the ball will first hit to the Free Ball Bucket. Next turn
Shelldon Slimeball This power turns the ball into a shell with a thick layer of slime around it. The slime lights up any pegs it hits, as well as sticking the ball to them. Slime also drips off of pegs hit, lighting up pegs beneath. Next turn
Warren Lucky Spin This power randomly selects Kablooey, Batrina, or Shelldon to be the master used in the level. Before level starts
Roxy Soda Pop This power turns the ball into a soda can that gets larger every time it hits a peg. The soda can can instantly light up armored pegs, and explodes lighting up all nearby pegs once it gets large enough or hits a fire ball. Next turn
Buddy Draggable Bucket This power turns the Free Ball Bucket into the Draggable Bucket which can be dragged back and forth by the player using their finger. When the ball goes in the Draggable Bucket, a rocket is launched out of the bucket three seconds later, lighting up all pegs above it. On current turn and next turn
Phoebee Bee Bee Gun This power launches five balls at once, each of which can destroy armored pegs in one hit. Next turn

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