Peggle Nights is a downloadable game from PopCap Games. It is the sequel to 2007's Peggle. It is also unlockable in Peggle: Dual Shot for the Nintendo DS. However, in Peggle Dual Shot, Marina is not unlockable. The gameplay between the two games has remained largely unchanged, with each featuring a colorful 2D background filled with different colored "pegs". The objective in each level is to clear all of the Orange Pegs by hitting them with a ball shot from the top of the screen. New to this version are 60 new levels, 60 additional Challenges, the introduction of the new Peggle Master Marina, and the addition of an "Aced" score for each level. As of January 2010, three expansions have been released: a holiday theme, a spring theme, and a pack with fan-art-based levels. Both come with extra Adventure levels and Challenges.
The Xbox Live Arcade version of Peggle received Peggle Nights content in the form of a downloadable expansion for the game on November 18, 2009, at a cost of 400 Microsoft Points.
The iOS and Android versions of Peggle received Peggle Nights content as an In-App Purchase on October 4, 2010, for the cost of $0.99.
Gameplay for Peggle Nights has remained nearly the same as the original game, although additional types of style shots (such as Off The Wall) have been added. As its opening theme, the game uses the classical piece "Clair de lune", the third movement from the piano suite "Suite bergamasque" by Claude Debussy.
List of Masters and Magic PowersEdit
|Bjorn||Super Guide||This power shows your ball's trajectory before you fire.||Next 3 turns|
|Jimmy Lightning||Multiball||This power spawns another ball onto the board.||On current turn|
|Renfield||Spooky Ball||This power causes the ball to return to the top of the screen after falling off the bottom, at the same place it fell out at.||On current turn|
|Kat Tut||Pyramid||This changes the Free Ball Bucket into a pyramid by making the edges wider, making it easier to get the ball into it.||On current turn and next 5 turns|
|Splork||Space Blast||This explodes an area around the Green Peg, which lights up the pegs around it.||On current turn|
|Claude||Flippers||This power puts two pinball flippers on the bottom corners of the screen, allowing the ball to be flipped back up onto the board.||On current turn and next 3 turns|
|Tula||Flower Power||This power turns 20% of the Orange Pegs on the screen into flowers, lighting them up.||On current turn|
|Lord Cinderbottom||Fireball||This power turns the ball into a fireball, which instantly destroys any pegs it hits.||Next turn|
|Warren||Lucky Spin||This power spins a wheel, granting the player one of three possibilities: the Magic Hat ability, Triple Score, or a random Magic Power.||Magic Hat: Next 3 turns|
Triple Score: Next 2 turns
|Master Hu||Zen Ball||This power slightly adjusts the player's shot so it hits more pegs and gets the player a higher score.||Next turn|
|Marina||Electrobolt||This power creates a bolt of electricity from the first peg hit that arcs down to the Free Ball Bucket.||Next turn|